Co-vision
Jelena Lohmatova
Vestifex Adult Learning Centre, Estonia
Entry by:
About the author
MA in andragogy, adult educator level 7, project manager
Classroom, Online, Hybrid
Key Competences, General Education
Targeted Activity
Co-vision is a method of searching for solutions of participants' problems.
Co-vision can be used in various topics and subjects (including language learning).
General learning outcomes are:
  1. The participants have received and practiced a tool for problem-solving;
  2. They have developed active listening and communication skills.
Classroom
Young Adults (16-30 years)
Adults (31-59 years)
Seniors (60+ years)
Online
Young Adults (16-30 years)
Adults (31-59 years)
Seniors (60+ years)

Hybrid
Young Adults (16-30 years)
Adults (31-59 years)
Seniors (60+ years)

Educators
Digital competence, facilitation

Learners
Digital skills to use a virtual board (to type). For online participants - use of the learning environment.
1. The participants type their problems which they want to discuss during the co-vision in a virtual board (e.g. padlet.com)
2. All the problems are presented in the virtual board and everybody chooses one which is the most interesting for them now.
3. The author of the “winner” problem talks about it for 5 minutes.
4. Then there is a round of technical questions which require a short answer (e.g. how many students do you have in that group? Did you try to involve a psychologist?)
5. Every participant has 3 minutes to share their ideas on possible solutions of the problem. It is not allowed to interrupt or comment. The person whose problem is discussed has to write down the most important ideas.
6. After the round of sharing the thoughts – 2 minutes for written summary and ideas to take to each participants’ practice.
7. Final word from the person whose problem was discussed: what he/she will take, what solution they see now.
Age group(s)
Skills & Competences
Learning Outcomes
Hybrid method
1. The participants type their problems which they want to discuss during the co-vision in a virtual board (e.g. padlet.com)
2. All the problems are presented in the virtual board and everybody chooses one which is the most interesting for them now.
3. The author of the “winner” problem talks about it for 5 minutes.
4. Then there is a round of technical questions which require a short answer (e.g. how many students do you have in that group? Did you try to involve a psychologist?)
5. Every participant has 3 minutes to share their ideas on possible solutions to the problem. It is not allowed to interrupt or comment. The person whose problem is discussed has to write down the most important ideas.
6. After the round of sharing the thoughts – 2 minutes for a written summary and ideas to take to each participants’ practice.
7. Final word from the person whose problem was discussed: what he/she will take, what solution they see now.
Online method
1. The participants write their problems which they want to discuss during the co-vision on a piece of paper.
2. All the problems are presented in the wall and everybody chooses one which is the most interesting for them now.
3. The author of the “winner” problem talks about it for 5 minutes.
4. Then there is a round of technical questions which require a short answer (e.g. how many students do you have in that group? Did you try to involve a psychologist?)
5. Every participant has 3 minutes to share their ideas on possible solutions of the problem. It is not allowed to interrupt or comment. The person whose problem is discussed has to write down the most important ideas.
6. After the round of sharing the thoughts – 2 minutes for written summary and ideas to take to each participants’ practice.
7. Final word from the person whose problem was discussed: what he/she will take, what solution they see now.
Classroom Method
Description (Methodology)
In a hybrid environment: laptop, camera or conference tool (e.g.Owl, Kandao), microphones, common virtual board (e.g.padlet.com)
Tools Needed
Classroom
6-10
Online
6-10
Hybrid
6-10
Number of participants
Autism-friendly
Accessible for visually impaired persons
Accessible for hearing impaired persons
Accessible for speech impaired persons
Recommended target groups
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